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Sophie Cook
Sophie Cook
Art Director / Concept Artist / Illustrator
England, United Kingdom

Summary

Freelance Concept Artist and Illustrator with a passion for game making and worldbuilding!

I have most recently been an Art Director and Lead concept Artist for an unannounced IP. Previously I worked as a Games Art Generalist for a variety of games and small studios. I work from idea, to concept, to in-game models.

Skills

Concept ArtIllustration3D ModelingCharacter DesignCreature DesignPhotoshopMayaTraditional ArtCard ArtHand Painted Textures3ds MaxLow PolyStylized ArtProcreateSplash Art

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Unity
Unity
Procreate
Procreate

Productions

    • Video Game
      Kirigami
    • Year
      2017
    • Role
      Solo Creator
    • Company
      Part of a student project

Experience

  • Art Director / Concept Art Lead at Freelancer for 4MinuteStudio
    Remote, GB
    September 2023 - August 2025

    I worked as the Lead Concept Artist and Art Director for an unannounced indie game. In this role, I established visual direction and led a team to deliver cohesive, high-quality work. My role also included designing and leading both environment concept art, character concept art and UI design.

  • Illustrator at Freelance
    Remote, United Kingdom
    April 2023 - Present

    I recently transitioned to being a freelance illustrator, specialising in cartographic illustrations, concept art, character art, splash art and card art.

  • 3D and Concept Artist at Midoki
    Leamington Spa, United Kingdom
    September 2019 - September 2022

    I worked as a Generalist Games Artist at Midoki based in Leamington Spa, predominantly as a 3D and Concept Artist. Midoki is creating the fun, stylized RPG mobile game - Knighthood! As one of the four team's artists, we all work throughout the different stages of the pipeline. My role included team-based brainstorming, concepting, 3D modelling, and rigging. All in a variety of subject matter such as characters, creatures, environments and weapons.

  • 3D Artist at BeyondOne
    Remote, United Kingdom
    February 2018 - November 2018

    BeyondOne is based in California and creates innovative ways to use AR in mobile gaming. I was working predominantly as a 3D artist as the creature creation, that later evolved as I took on additional tasks such as; Creature design, Texturing, Concept art, and guiding the other team artists to keep a consistent style and quality. Unfortunately the project was put on hiatus due to financial issues.

    The game I'm part of is in early stages but ready to play, search 'Apogee Project' in the app store!

  • 3D and Concept Artist at darbotron
    Remote , United Kingdom
    August 2017 - January 2018

    Darbatron is a Leamington Spa based indie company founded by Alex Darby.

    My position was the primary artist working on an unannounced IP in the pre-production phases.

    Responsibilities include: environment design, concept art, asset modelling, Unity lighting, Environment design & layout, character design, animation, modelling & rigging.

    See the project titled “We Wait Without” for examples of work during my time as part of the team.

  • General Game Artist at Totem Learning Limited
    Coventry, United Kingdom
    May 2016 - August 2016

    Totem Learning was a challenging but rewarding experience, and I learnt a lot of new software such as Daz Studio, Mixamo, Adobe After Effects and Unity. This was a three month contract over summer. Working in a small team and a tight schedule, I was asked to master a variety of new skills such as; team corporation, maintaining of a large number of assets, managing difficult clients,character animations and a number of new software that I had no previous experience in.

    Although it was challenging, I proved to myself what was achievable when pushed.